Chapter 2: South

In progress.

After many adventures, including being kidnapped by pirates and fighting the Minotaur, the group arrives in Tabia’s homeland.

(further Adventure posts will be on a per-session basis, rather than trying to summarize a whole chapter at once.)

Chapter 1: North

The party goes back down the mountain, meeting Fredric and Masumi, and shortly thereafter, Dreffut.

They return to Scrant to find Garvan missing. They track him to his clan’s stronghold, negotiate their way through a nasty bit with his suspicious clan members, and agree to go in search of the slowly-becoming-insane smith.

Deep under the clan’s stronghold, they find his body, appropriate Wayfinder from it, and escape.

On their way down the mountain, Lowkee appears to the group and congratulates Tabia on acquiring Wayfinder. She also tells them <insert>.

Deciding to continue pursuing Artifacts, the group does not immediately return to Stone, but heads towards Vivian’s homeland, where the nearest Artifact currently is, following Wayfinder.

The party encounters Urdrick, who charges Vivian to bring him the nearby Artifact, or die.

Wayfinder first points them to Lirrie, a former Circle apprentice. They suspect that the Circle has the Artifact.

Next, Wayfinder takes them to Windhollow. They find out that the Circle has been raiding towns to kill locals, using their bodies to create an undead army.

Finally, Wayfinder points them to the Circle. After a fierce battle, Dagmar is killed and the rest of her faction of the Circle flees.

Vivian acquires Soulcutter, and the voice of Thothe speaks to the group.

On the way back to Stone, Sharv tries to pick up both Artifacts at the same time and is seared. The group nearly kills him, but he is so apologetic they reluctantly keep him around.

They also stop to bury Cruvig’s decimated clan.

They also stop at the Walker’s cave, finding no Walkers, but a new tunnel leading to a strange, mirror-flat pool underneath the oracular well.

On returning to Stone, they hear widespread talk of the gods appearing to many clerics in Eropa. Kalahad and Alexa join the group.

The group departs for Tabia’s homeland of Kemmet, bearing a leather skin of well Water from Stone.


The characters fight off a murderously large pack of dire wolves and take shelter with the Walkers, saving Imbrus and Vuluf.

They find an Oracular well.

They arrive in Stone only to become besieged. They fight off the army.

They forcibly recruit Sharv, leave to find Garvan, find him maimed in Scrant, and lose him again.

Pursuing his trail up the mountain, they find corpses, the impact crater of the skymetal, the remains of a large fire, and a GOD.

Hefesto makes Jordis and Aedan an offer they can’t refuse, and they disappear in flashes of lightning. The characters are warned that the world is changing, and the Artifacts have been scattered to draw the worthy.

“The gods have returned.”

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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